Architect

Within the proximity of a controlled environment the installation will exploit elements of human nature in a mythical setting from the perspective of a main character. The design elements will introduce a new and enriched theater experience through use of sound and imagery.
The goal is to produce a mythical world of flesh and organics.  The materials will be latex, earth, plaster, actors, and plants.  Furniture will be sexually charged organic props, walls will represent flesh, plants will represent the natural world, and actors will interact within the environment to further emphasize an organic sub world.  
By coordinating with sound artist, producer, light artist and myself, we will produce a new visual and audio experience to the audience that will go beyond the boundaries of theater and art.